![]() That wasn't the plan though, except the original company kept discouraging change, even when titles like Tales From The Borderlands demonstrated a few simple tweaks could massively enliven the formula.Īll this rushing around even hurt The Wolf Among Us' ending, as the climax comes together with far less cohesion than the first episode indicated it would. ![]() A fundamental problem with the Telltale 'formula' was how it was just that, a predictable formula. If there's anything modern Telltale can learn from its predecessors, it's absolutely to take time and focus on the health of Telltale's employees. Their Game of Thrones tie-in was released while the show was still in production, leaving it feeling like vestigial fan fiction.ĪLSO READ: Blizzard Should Expand The Overwatch Dating Sim Into A Full Game Telltale's take on Guardians of the Galaxy was half-baked at the best of times. The more rapidly they released, the lower the quality became. They've already got a series based on The Expanse releasing later this year, and even there, they've smartly partnered with Deck Nine Games.įor frame of reference for those who weren't there back in the day - during the height of Telltale's popularity, you could be looking at multiple episodes of Telltale's adventure games popping out every other month. Rather than burn out a team promised a better way forward, Telltale's leadership is staying true to their word. For the studio's second lease on life, healthy work-life balance is a key principle. This isn't the case with the resurrected Telltale. ![]() Considering the sheer amount of platforms they released on, this is only further exacerbated by the scope of quality assurance required. To this day, the staggering number of bugs in even the best Telltale games is exhaustive. For as long as the games industry has been around, that's the typical response to these kinds of problems.Ĭrunch was a notorious issue with the original Telltale in particular, resulting in a number of problems both for the staff and their games. The obvious choice many studios would make is simple: crunch, crunch, crunch. This also means, though, that the team has to redo "quite a bit of work," according to Ottilie. The team behind The Wolf Among Us 2 believe that switching from Unreal Engine 4 to Unreal Engine 5 will give them crucial new features, particularly for the team's software engineers and artists.ĪLSO READ: Abandoning Halo Infinite's Story Is A Waste Of Everyone’s Time Yet the decision to delay the game out of its 2023 release window is for a more heartening reason - artistic integrity and humane business practices. it's a lot, especially for a studio still putting itself back together. Between restaffing, acquiring funding, COVID-19, and having to start from scratch rather than building off the previously canceled follow-up built on outdated tech. As detailed in a statement to IGN, Telltale CEO Jamie Ottilie lays out just some of the struggles the game, announced in 2019, has already navigated. With so much at stake to get this sequel right, it's easy to understand why Telltale took their time. In a ghetto full of fairytale fable characters of old, the original season garnered Telltale a considerable amount of praise with its twisted tale of conspiracies and murders.ĪLSO READ: Sherlock And Castlevania Meet In The Last Case of Benedict Fox The new season promises a fresh, neon-lit noir full of urban fantasy crimes to be solved by Bigby, lycanthropic sheriff and the 'Big Bad Wolf' of old. Rebuilt under new ownership and leadership, one of their earliest announcements was the revival of the canceled sequel to The Wolf Among Us. It was an astounding multi-level failure of management, contractual obligations, and funding being pulled out from under. ![]() The resurrection of Telltale games has been remarkably calm and orderly when you consider how the company went bankrupt years ago. ![]()
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